Advanced Start
Start with an Army consisting of a Commander, 2 Infantry Units, and 2 Ranged Units.
Commanders start with 2 Promotions, & have +1 Movement. Commanders start with the Merit commendation.
Army Commanders gain experience 50% faster. Choose a card from this set before choosing any cards which grant armies.
Army Commanders gain experience 100% faster. Choose a card from this set before choosing any cards which grant armies.
Army Commanders gain experience 200% faster. Choose a card from this set before choosing any cards which grant armies.
Army Commanders gain experience 300% faster. Choose a card from this set before choosing any cards which grant armies.
+50% Gold towards purchasing Buildings in Towns. Gain 100 Gold per Age when you create a Trade Route.
+3 Combat Strength when attacking. +5 Combat Strength against Districts. Ignore Relationship requirements for declaring Formal Wars. Free Ranged Unit in every Settlement.
Support Endeavors for free. +100% Influence towards Espionage Actions. Have two instant Endeavors of the same type active at a time. Unique Endeavors: Friend Of Wei, and Reform.
+25% Growth Rate in Cities. +1 Settlement Limit per Age. Free Settler in your Capital.
Free Recon Unit in every Settlement. +1 Movement for Civilian Units. +1 Sight for all Units. Gain 100 Gold when you discover a Natural Wonder. Unique Endeavor: Trade Maps.
+100% Happiness toward Celebrations. +1 Happiness per Age on all Ageless buildings, including Wonders. Free Migrant in every Settlement.
Gain the Animal Husbandry, Pottery, and Sailing Technologies for free.
Defeating any Land Unit provides Influence equal to its Combat Strength. Defeating any Naval Unit provides Gold equal to its Combat Strength, and captures that Unit under your control.
Gain the Discipline, and Mysticism Civics for free. Gain a Great Work when you capture a Settlement for the first time. Unique Quarters can be built in Towns.
Gain 1 Wildcard Attribute Point.
Advanced Start
Commanders start with 2 Promotions, & have +1 Movement. Commanders start with the Merit commendation.
Army Commanders gain experience 50% faster. Choose a card from this set before choosing any cards which grant armies.
Army Commanders gain experience 100% faster. Choose a card from this set before choosing any cards which grant armies.
Army Commanders gain experience 200% faster. Choose a card from this set before choosing any cards which grant armies.
Army Commanders gain experience 300% faster. Choose a card from this set before choosing any cards which grant armies.
+50% Gold towards purchasing Buildings in Towns. Gain 100 Gold per Age when you create a Trade Route. Coastal Settlements in Homelands generate Treasure Convoys worth 1 Treasure Point each.
+3 Combat Strength when attacking. +5 Combat Strength against Districts. Ignore Relationship requirements for declaring Formal Wars. Free Ranged Unit in every Settlement.
Support Endeavors for free. +100% Influence towards Espionage Actions. Have two instant Endeavors of the same type active at a time. Unique Endeavors: Friend Of Wei, and Reform.
+25% Growth Rate in Cities. +1 Settlement Limit per Age. Free Settler in your Capital.
Free Recon Unit in every Settlement. +1 Movement for Civilian Units. +1 Sight for all Units. Gain 100 Gold when you discover a Natural Wonder. Unique Endeavor: Trade Maps.
+100% Happiness toward Celebrations. +1 Happiness per Age on all Ageless buildings, including Wonders. Free Migrant in every Settlement.
Defeating any Land Unit provides Influence equal to its Combat Strength. Defeating any Naval Unit provides Gold equal to its Combat Strength, and captures that Unit under your control.
Free Missionary in your Capital. Gain the Piety Civic for free. Gain a Great Work when you capture a Settlement for the first time. Unique Quarters can be built in Towns.
Gain 1 Wildcard Attribute Point.
Advanced Start
All Commanders start with 2 Promotions, & have +1 Movement. Army & Fleet Commanders start with the Merit commendation.
Army Commanders gain experience 50% faster. Choose a card from this set before choosing any cards which grant armies.
Army Commanders gain experience 100% faster. Choose a card from this set before choosing any cards which grant armies.
Army Commanders gain experience 200% faster. Choose a card from this set before choosing any cards which grant armies.
Army Commanders gain experience 300% faster. Choose a card from this set before choosing any cards which grant armies.
+50% Gold towards purchasing Buildings in Towns. Gain 100 Gold per Age when you create a Trade Route. +2 Resource Capacity in Settlements with a Factory.
+3 Combat Strength when attacking. +5 Combat Strength against Districts. Ignore Relationship requirements for declaring Formal Wars. Free Ranged Unit in every Settlement.
Support Endeavors for free. +100% Influence towards Espionage Actions. Have two instant Endeavors of the same type active at a time. Unique Endeavors: Friend Of Wei, and Reform.
+25% Growth Rate in Cities. +1 Settlement Limit per Age. Free Settler in your Capital.
Free Recon Unit in every Settlement. +1 Movement for Civilian Units. +1 Sight for all Units. Gain 100 Gold when you discover a Natural Wonder. Unique Endeavor: Trade Maps.
+100% Happiness toward Celebrations. +1 Happiness per Age on all Ageless buildings, including Wonders. Free Migrant in every Settlement.
Defeating any Land Unit provides Influence equal to its Combat Strength. Defeating any Naval Unit provides Gold equal to its Combat Strength, and captures that Unit under your control.
Free Explorer in your Capital. Gain the Natural History Civic for free. Gain a Great Work when you capture a Settlement for the first time. Unique Quarters can be built in Towns.
Gain 1 Wildcard Attribute Point.
Age Transition
Commanders start with 2 Promotions, & have +1 Movement. Commanders start with the Merit commendation.
Army Commanders gain experience 50% faster. Choose a card from this set before choosing any cards which grant armies.
Army Commanders gain experience 100% faster. Choose a card from this set before choosing any cards which grant armies.
Army Commanders gain experience 200% faster. Choose a card from this set before choosing any cards which grant armies.
Army Commanders gain experience 300% faster. Choose a card from this set before choosing any cards which grant armies.
+50% Gold towards purchasing Buildings in Towns. Gain 100 Gold per Age when you create a Trade Route. Coastal Settlements in Homelands generate Treasure Convoys worth 1 Treasure Point each.
+3 Combat Strength when attacking. +5 Combat Strength against Districts. Ignore Relationship requirements for declaring Formal Wars. Free Ranged Unit in every Conquered Settlement.
Support Endeavors for free. +100% Influence towards Espionage Actions. Have two instant Endeavors of the same type active at a time. Unique Endeavors: Friend Of Wei, and Reform.
+25% Growth Rate in Cities. +1 Settlement Limit per Age. Free Settler in your Capital.
Free Merchant in your Capital. +1 Movement for Civilian Units. +1 Sight for all Units. Gain 100 Gold when you discover a Natural Wonder. Unique Endeavor: Trade Maps.
+100% Happiness toward Celebrations. +1 Happiness per Age on all Ageless buildings, including Wonders. Free Migrant in every Settlement.
50% research boost to the Astronomy, Cartography, and Machinery Technologies.
Defeating any Land Unit provides Influence equal to its Combat Strength. Defeating any Naval Unit provides Gold equal to its Combat Strength, and captures that Unit under your control.
Free Missionary in your Capital. Gain the Piety Civic for free. Gain a Great Work when you capture a Settlement for the first time. Unique Quarters can be built in Towns.
Gain 1 Wildcard Attribute Point.
Age Transition
All Commanders start with 2 Promotions, & have +1 Movement. Army & Fleet Commanders start with the Merit commendation.
Army Commanders gain experience 50% faster. Choose a card from this set before choosing any cards which grant armies.
Army Commanders gain experience 100% faster. Choose a card from this set before choosing any cards which grant armies.
Army Commanders gain experience 200% faster. Choose a card from this set before choosing any cards which grant armies.
Army Commanders gain experience 300% faster. Choose a card from this set before choosing any cards which grant armies.
+50% Gold towards purchasing Buildings in Towns. Gain 100 Gold per Age when you create a Trade Route. +2 Resource Capacity in Settlements with a Factory.
+3 Combat Strength when attacking. +5 Combat Strength against Districts. Ignore Relationship requirements for declaring Formal Wars. Free Ranged Unit in every Conquered Settlement.
Support Endeavors for free. +100% Influence towards Espionage Actions. Have two instant Endeavors of the same type active at a time. Unique Endeavors: Friend Of Wei, and Reform.
+25% Growth Rate in Cities. +1 Settlement Limit per Age. Free Settler in your Capital.
Free Merchant in your Capital. +1 Movement for Civilian Units. +1 Sight for all Units. Gain 100 Gold when you discover a Natural Wonder. Unique Endeavor: Trade Maps.
+100% Happiness toward Celebrations. +1 Happiness per Age on all Ageless buildings, including Wonders. Free Migrant in every Settlement.
50% research boost to the Academics, Military Science, and Steam Engine Technologies.
Defeating any Land Unit provides Influence equal to its Combat Strength. Defeating any Naval Unit provides Gold equal to its Combat Strength, and captures that Unit under your control.
Free Explorer in your Capital. Gain the Natural History Civic for free. Gain a Great Work when you capture a Settlement for the first time. Unique Quarters can be built in Towns.
Gain 1 Wildcard Attribute Point.