Power Overwhelming VII
A mod for Civilization VII. Overwhelm your opponents with powerful, leader-inspired, bonus effects. Select which effects to apply at the beginning of the game, and at each Age Transition.

Dedications / Advanced Start Cards
Army XP Boost
Antiquity, Exploration, Modern
Choose 1 of the following options:
- Army Commanders gain experience 50% faster.
- Army Commanders gain experience 100% faster.
- Army Commanders gain experience 200% faster.
- Army Commanders gain experience 300% faster.

Army of Antiquity
Antiquity
- Start with an Army consisting of a Commander, 2 Infantry Units, and 2 Ranged Units.

Authority Overwhelming
Antiquity
- Commanders start with 2 Promotions, & have +1 Movement.
- Commanders start with the Merit commendation.

Exploration
- Commanders start with 2 Promotions, & have +1 Movement.
- Commanders start with the Merit commendation.

Modern
- All Commanders start with 2 Promotions, & have +1 Movement.
- Army & Fleet Commanders start with the Merit commendation.

Commerce Overwhelming
Antiquity
- +50% Gold towards purchasing Buildings in Towns.
- Gain 100 Gold per Age when you create a Trade Route.

Exploration
- +50% Gold towards purchasing Buildings in Towns.
- Gain 100 Gold per Age when you create a Trade Route.
- Coastal Settlements in Homelands generate Treasure Convoys worth 1 Treasure Point each.

Modern
- +50% Gold towards purchasing Buildings in Towns.
- Gain 100 Gold per Age when you create a Trade Route.
- +2 Resource Capacity in Settlements with a Factory.

Conquest Overwhelming
Antiquity, Exploration, Modern
- +3 Combat Strength when attacking.
- +5 Combat Strength against Districts.
- Ignore Relationship requirements for declaring Formal Wars.
- Free Ranged Unit in every Settlement.

Exploration, Modern
- +3 Combat Strength when attacking.
- +5 Combat Strength against Districts.
- Ignore Relationship requirements for declaring Formal Wars.
- Free Ranged Unit in every Conquered Settlement.

Diplomacy Overwhelming
Antiquity, Exploration, Modern
- Support Endeavors for free.
- +100% Influence towards Espionage Actions.
- Have two instant Endeavors of the same type active at a time.
- Unique Endeavors: Friend Of Wei, and Reform.

Expansion Overwhelming
Antiquity, Exploration, Modern
- +25% Growth Rate in Cities.
- +1 Settlement Limit per Age.
- Free Settler in your Capital.

Exploration Overwhelming
Antiquity, Exploration, Modern
- Free Recon Unit in every Settlement.
- +1 Movement for Civilian Units.
- +1 Sight for all Units.
- Gain 100 Gold when you discover a Natural Wonder.
- Unique Endeavor: Trade Maps.

Exploration, Modern
- Free Merchant in your Capital.
- +1 Movement for Civilian Units.
- +1 Sight for all Units.
- Gain 100 Gold when you discover a Natural Wonder.
- Unique Endeavor: Trade Maps.

Happiness Overwhelming
Antiquity, Exploration, Modern
- +100% Happiness toward Celebrations.
- +1 Happiness per Age on all Ageless buildings, including Wonders.
- Free Migrant in every Settlement.

Inspiration Overwhelming
Antiquity
- Gain the Animal Husbandry, Pottery, and Sailing Technologies for free.

Exploration
- 50% research boost to the Astronomy, Cartography, and Machinery Technologies.

Modern
- 50% research boost to the Academics, Military Science, and Steam Engine Technologies.

Piracy Overwhelming
Antiquity, Exploration, Modern
- Defeating any Land Unit provides Influence equal to its Combat Strength.
- Defeating any Naval Unit provides Gold equal to its Combat Strength, and captures that Unit under your control.

Tradition Overwhelming
Antiquity
- Gain the Discipline, and Mysticism Civics for free.
- Gain a Great Work when you capture a Settlement for the first time.
- Unique Quarters can be built in Towns.

Exploration
- Free Missionary in your Capital.
- Gain the Piety Civic for free.
- Gain a Great Work when you capture a Settlement for the first time.
- Unique Quarters can be built in Towns.

Modern
- Free Explorer in your Capital.
- Gain the Natural History Civic for free.
- Gain a Great Work when you capture a Settlement for the first time.
- Unique Quarters can be built in Towns.

Wildcard Attribute
Antiquity, Exploration, Modern
- Gain 1 Wildcard Attribute Point.
